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A masked figure warns of the next victims of the Blackinton curse in a new 'Murder is Game Over' PC game inspired by the history of the Berkshires.
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A familiar view of mountains in a 'small town in the Berkshires' where you have to solve the mystery of a 150-year-old family curse.
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Guy and Cleo venture up a mountain similar to Mount Greylock.
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A Gilded Age mansion inspired by Ventfort Hall is featured in the game.
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A museum plays a role in discovering clues.

Berkshire-Based Murder Mystery Video Game Released

By Jack GuerinoiBerkshires Staff
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Creator Matthew Myers spent some time in Berkshire County.
PITTSFIELD, Mass. — For centuries, the Berkshires have inspired art in every form: painted on canvas, lined into poetry, and written into novels. 
 
And now, rendered in pixels 
 
"Murder Is Game Over: The Blackinton Curse" is the fourth game in a series of stand-alone murder mystery games developed by Matthew Myers of HitherYon Games.
 
Although not a Berkshire native, Myers spent three years in Berkshire County which influenced the latest entry in his 2D whodunit.  
 
"The mix of cultural and historical tourism, the rust-belt vibes, and the mountain wilderness scenery make Berkshire County unique and special. There's also some real darkness in the Berkshires that I connected with," Myers said. "The view of Mount Greylock conjured up legendary images of a monstrous white whale for Herman Melville. King Phillip's War was a brutal conflict, and Gilded Age industry came with unintended disasters and consequences. I find the dichotomy between the glitz and the grit of Berkshire County intriguing. I wanted to channel some of my visceral reactions based on history, personal experience, and imagination."
 
The games, at their core, are detective stories set in Role Playing Game (RPG) inspired exploration gameplay. Players can expect visual novel elements, as well as puzzle and horror aspects within the series. 
 
"The Blackinton Curse" entry in the series brings the game's two main characters, Detective Guy and his dog, Cleo, to the Berkshires to solve a series of murders. 
 
The heirs to a family fortune reunite at their childhood home after their matriarch passes away. They inherit the family's Victorian mansion, sprawling acreage, millions of dollars, and a family curse. A masked figure warns them they'll be the next victims of the curse that dates back to the Gilded Age. Another murder occurs and Detective Guy and Cleo are called upon to solve the 150-year-old mystery.
 
"'Murder Is Game Over' games have a signature spooky fun aesthetic accented by moody pixel art, ominous music, and inspiration from real regional ghost legends," Myers said. "I've particularly enjoyed researching local history and supernatural lore, and letting my imagination run wild trying to create something that feels original yet authentic."
 
The player guides Guy and Cleo through the game. Each character offers distinct mechanics to crack the case.
 
"The detective can speak to people. The dog can find hidden clues. Connections are gradually made between suspects and evidence," Myers said. "Eventually, through answering questions about the mystery, the player explains how the murder was committed and exposes the culprit who is brought to justice."
 
Berkshire County locals will likely recognize some familiar sights and stories in the game. Myers openly draws from the region's landmarks and history to influence both the storytelling and design.
 
"My approach was to take real landmarks, towns, and natural features and adapt them to the beats of the story. The opening scene shows hawks circling over the Hoosac Range, which was something I used to see frequently while jogging through the Hoosic River valley," he said. "The spooky hillside cemetery is based on a real cemetery in North Adams. There's a Lenox-inspired Gilded Age mansion that resembles Ventfort Hall. There are wind turbines, a marble stone church, and an enchanting main street with shops. There's a mill which has been converted into a museum with help from a local college. These elements from Berkshire County are all condensed into one, fictitious town that's meant to be an amalgamation of Berkshire County geography and features."
 
The game's lore is also Berkshire County-inspired. 
 
"There are references to the evil Wampanoag spirit called Hobbomock. There are mining disasters inspired by Hoosac Tunnel and Davis pyrite mine," he said. "There are Gilded Age robber barons and eccentric artists residing in opulent mansions. Even the name 'Blackinton' is lifted directly from Berkshire County history."
 
Myers goes deeper, noting that the game's atmosphere and tone are devised from social issues and his own observations of Berkshire County. 
 
"The themes of preserving nature versus industry and modern convenience, and the lives of the ultra-wealthy versus the people on the outside looking in are addressed," Myers said. "There are children playing in nature parks with rivers, pools, and waterfalls. The notoriety for creative arts that has persevered in Berkshire County and its inhabitants is represented."
 
Myers started creating video games in 2020 during the pandemic. By 2022, he had honed his skills enough to start building Murder Is Game Over. Since then he has released three other entries: the original "Murder is Game Over" and "Streaming Death" and "Deal Killer." 
 
Myers is a solo developer and does all of the writing and scripting. He does rely on freelancers who helped with the visual art and textual editing. He said he started developing the specific entry in 2024 and actually began creating the game in mid-2024.
 
As for building the world, he tried to create a sense of scale using pixels to capture Berkshire landscapes.
 
"I aimed to create environments with a sense of height and depth, including panoramic views on high peaks and below mountain walls in valleys," he said. "I used appropriate tiles to replicate historic mansions and mills, as well as a variety of trees. I built simulated wind, rain, and fog systems. If you're unlucky, you might encounter a rockslide while exploring a mine."
 
"The Blackinton Curse" will be for sale on GOG, Steam, and itch.io stores which all sell PC games. Earlier entries in the series can also be purchased on these platforms.
 
The earlier games have been ported to current generation consoles already, including PlayStation, Xbox, and Nintendo Switch. There are plans in motion to port this game to consoles later as well.
 
Myers created an exclusive coupon link called "Berkshire Gamers" where the game is available for a 50 percent discount for iBerkshires.com readers. 
 
The game's trailer can be viewed here.

Tags: video games,   

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BRTA Focuses on a New Run Schedule

By Breanna SteeleiBerkshires Staff

PITTSFIELD, Mass. — The Berkshire Regional Transit Authority is still working on maintaining its run schedules after dropping the route realignment proposal.

Last Thursday's meeting was Administrator Kathleen Lambert's first official meeting taking over the reins; retiring director Robert Malnati stayed during a transition period that ended last month.

Lambert is trying to create a schedule that will lessen cancellations. There was a two-hour meeting the week before with the drivers union to negotiate run bids and Lambert is working with the new operating company Keolis, which is taking over from Transdev.

The board spoke about anonymous emails from drivers, which Lambert said she has not seen. iBerkshires was not able to see those letters, but has received some. 

"They were lengthy emails from someone describing themselves as concerning BRTA employee, and there was a signed letter from a whole group of employees basically stating their concerns. So, you know, to me, it was a set of whistleblowers, and that, what my understanding is that this really triggers a need for some type of process to review the merits of these whistleblowers, not going to call them accusations, but basically expressions of concern," said member Stephen Bannon.

A letter iBerkshires received spoke of unhappy drivers who were considering quitting because of decisions being made without "input from frontline staff," frustration and falling morale, and the removal of the former general manager shortly after Lambert came in.

Lambert said it's difficult to navigate a new change. She also noted many drivers don't want to do Saturday runs and it has been hard negotiating with drivers on the new runs.

"I would like you all to keep in mind that the process of change is super difficult. Transdev has been here for 20 years, and some of these drivers have never known any other operating company, the way some of the operations have been handled has been archaic," she said. "So getting folks up to speed on how a modern transit system works is going to be painful for them. So I don't want to say that I'm unsympathetic, because I am sympathetic, but I am trying to coax people along with a system that's going to seem very strange to them."

The board spoke about better communication between them and Lambert, citing cooperation will be best moving forward.

"There's just a lot of stuff in the air right now, and there are a lot of fires to put out to make this a coordinated effort. And if we don't keep our communications open and be straightforward, then you get blindsided about how you know the input that you could get from us about your position, and how you know what's going on in your direction, and we get blindsided. And I think that we have to make sure that this is a collaboration," said member Sherry Youngkin.

"Both sides have responsibilities, because in the long run, this advisory board is going to have to make decisions as to how we brought forward and if we've gone forward in a fair and helpful way. And I think that's hopefully what everybody is looking for also." 

Transdev and Keolis held a three-day recruiting event interviewing almost 40 candidates and offering jobs to eight, but only three stayed on to start training. Lambert said it was disappointing but she will keep trying to retain more people.

In her first report to the board, she noted that ridership dipped a little over 10 percent, but still remains higher than last year, adding that was because of cancellations of services because of the lack of drivers.

Like the last meeting, some of the advisory board members were torn over the start of the Link413 service, worried that the start of the service took drivers away and the numbers of riders are low.

Lambert, however, said the ridership has doubled from last month.

"As I've spoken before, we have, generally, a six-month adoption for brand-new service before you can really go in and evaluate, are you being successful based on the grant that my predecessor wrote along with the team for PBTA and RTA, we are ahead of schedule, which is pretty good, so I'm hoping that will continue to improve," she said.

Member Renee Wood said the board never approved the service, adding the only thing she could find in the minutes was a vote to accept the equipment. She said it was supposed to be put on the agenda to discuss.

"The Link413 service has been three years in the making. It's been a grant that was accepted and has been working with our partners, PVTA and FRTA, to put into place. So I don't have the entire history of how that process worked, but it's been three years in the making, and did we not understand that once we accept that grant that we were going to put in new service?" Lambert said.

The board discussed if Title VI, the Civil Rights Act, was followed with an accurate review and accurate amount of time for public comment period on the service changes and if its attorney should review if the  grant conditions were properly followed.

Lambert said changes had the 60-day comment period included in the proposed route realignment packet, giving the opportunity for the community to respond to that as well but will look into the legality of the situation with their attorney.

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